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| - | ====== Krieger ====== | ||
| - | Warriors dedicate themselves to the mastery of blade, axe, and other weapons of war. Whether they rely upon raw strength to crush their enemies, hefty armor to soak hits before dishing them out, or speed and skill to avoid attacks — and deliver killing ripostes — all Warriors excel in the art of combat. | ||
| - | Warriors can hail from any number of cultures and peoples. The Baronies of Daqan train | ||
| - | some of the finest knights in the world, their lance tips flashing in the sun as they carry out quests for their lords. Meanwhile, Marshals of the Citadel mete out justice in the name of the Common Law, and Weik berserkers bring unbridled savagery to the battlefield. Adventuring Warriors may have set out from their homes to abide by a royal decree, to prove themselves worthy in keeping with a tribal tradition, or simply because there is no better place to master a blade than out in the wilds of Terrinoth or the vast lands beyond its borders. | ||
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| - | If a Warrior can master the ways of battle, they might rise up to a position of command, taking over a garrison along the Borderlands, | ||
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| - | ===== Karriere-Kompetenzen ===== | ||
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| - | ===== Start-Ausrüstung ===== | ||
| - | * Schwert und Schild //oder// Axt und Schild //oder// Hellebarde | ||
| - | * Leder-Rüstung | ||
| - | * 2 Heil-Tränke | ||
| - | * Reise-Ausrüstung bestehend aus Rucksack, Schlafsack, Seil, Flint und Zunder, 3 Fackeln, und 1 Wasserbeutel | ||
| - | * 1d100 Silber-Münzen | ||
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| - | {{tag> | ||
| - | Reiten | ||
| - | Wachsamkeit | ||
| - | Widerstand | ||
| - | Unbewaffnet | ||
| - | Einhand-Waffen | ||
| - | Zweihand-Waffen | ||
| - | Einschüchterung | ||
| - | Führung}} | ||