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wiki:karriere:schelm [2020/01/26 23:49] paedu ↷ Page moved from wiki:halunke to wiki:karriere:halunke |
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| - | ====== Halunke ====== | ||
| - | A quick wit and a swift blade are often better than a swift | ||
| - | blade alone. From the merchant districts of Tamalir to the | ||
| - | winding streets of Last Haven and in a thousand haunts in | ||
| - | between, rogues and outsiders live by their cunning. These | ||
| - | Scoundrels take many guises, whether they are scurvy pirates | ||
| - | from the Kingless Coast, enigmatic assassins of the Al-Kalim | ||
| - | fighting temples, cunning bandits roving the wilds of the Borderlands, | ||
| - | City cutpurses trying to make a living. Merchants, too, can be | ||
| - | counted among the ranks of the Scoundrel; the canny Dunwarr Dwarf shopkeep who knows how to get the best price for | ||
| - | his wares and the master Lorimor clockmaker who is as adept | ||
| - | at traps as she is at crafting timepieces both fit the bill. | ||
| - | As adventurers, | ||
| - | than brawn or sorcerous talents. They tend to favor weapons | ||
| - | of finesse and surprise over those that require raw might to | ||
| - | use. A talented Scoundrel might be an archer or knife fighter, | ||
| - | but is just as likely to be skilled in avoiding battle altogether, able to slip away into the shadows in the blink of an eye. | ||
| - | Adventuring groups are always ready to welcome a Scoundrel | ||
| - | into their ranks, for many situations require their unique talents. Whether the party needs someone to navigate a trapfilled dungeon, evade a watchful foe, or find an ally in a shadowy city, often only a Scoundrel will know just the trick. | ||
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| - | ===== Karriere-Kompetenzen ===== | ||
| - | * [[Gelassenheit]] | ||
| - | * [[Hinterhältigkeit]] | ||
| - | * [[Körperbeherrschung]] | ||
| - | * [[Strassenwissen]] | ||
| - | * [[Verstohlenheit]] | ||
| - | * [[Fernkampf]] | ||
| - | * [[Charme]] | ||
| - | * [[Täuschung]] | ||
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| - | ===== Start-Ausrüstung ===== | ||
| - | * Dolch //oder// Cestus | ||
| - | * Schwert und Dolch //oder// Bogen | ||
| - | * Schöner Umhang //oder// Diebes-Werkzeug | ||
| - | * Reise-Ausrüstung bestehend aus Rucksack, Schlafsack, Seil, Flint und Zunder, 3 Fackeln, und 1 Wasserbeutel | ||
| - | * 1d100 Silber-Münzen | ||
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| - | {{tag> | ||
| - | Gelassenheit | ||
| - | Hinterhältigkeit | ||
| - | Körperbeherrschung | ||
| - | Strassenwissen | ||
| - | Verstohlenheit | ||
| - | Fernkampf | ||
| - | Charme | ||
| - | Täuschung}} | ||