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wiki:einschuechterung [2020/01/26 20:40] paedu |
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| - | ====== Einschüchterung/ | ||
| - | Some people believe that the only way to maintain respect | ||
| - | is to be feared. Others have learned that the best way to | ||
| - | get what they want is through screaming and the threat of | ||
| - | violence. When your character attempts to instill obedience in a target through the use of threats or acts of physical intimidation, | ||
| - | with multiple ranks in Coercion are often intimidating, | ||
| - | scary, or even evil individuals. However, even goodhearted people may use Coercion to intimidate opponents so they can win a fight without bloodshed. | ||
| - | <WRAP center round info 60%> | ||
| - | Einschüchterung/ | ||
| - | </ | ||
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| - | **Diese Kompetenz sollte genutzen werden, wenn...** | ||
| - | * Your character issues a threat, whether or not accompanied by hostile actions. Even an implied threat — such as gesturing toward a weapon — falls under the Coercion skill. | ||
| - | * Your character questions or interrogates a prisoner. | ||
| - | * Your character uses physical or psychological torture. | ||
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| - | **Diese Kompetenz sollte nicht genutzen werden, wenn...** | ||
| - | * Your character issues orders backed by the threat of their authority (such as threatening troops with courts-martial if they don’t follow your character into battle). In cases like this, Leadership would be a better skill for your character to use. | ||
| - | * Your character tries to drive a hard bargain with someone. As long as both sides are still getting something out of the deal, Negotiation should be the skill to use. | ||
| - | * Your character interacts with someone who is already terrified of or completely cowed by your character. In these cases, any further threats would be superfluous. | ||
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| - | ===== Karrieren mit dieser Kompetenz ===== | ||
| - | {{topic> | ||
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| - | {{tag> | ||