Dice'n'Drama

Eine West Marches-Kampagne in Valondria.

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wiki:einschuechterung

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Einschüchterung/Zwang

Some people believe that the only way to maintain respect is to be feared. Others have learned that the best way to get what they want is through screaming and the threat of violence. When your character attempts to instill obedience in a target through the use of threats or acts of physical intimidation, they use the Coercion skill. Characters with multiple ranks in Coercion are often intimidating, scary, or even evil individuals. However, even goodhearted people may use Coercion to intimidate opponents so they can win a fight without bloodshed.

Einschüchterung/Zwang korreliert mit Wille, kann jedoch in seltenen Situation auch mit Stärke kombiniert werden (zB Androhung direkte Gewalt).

Diese Kompetenz sollte genutzen werden, wenn…

  • Your character issues a threat, whether or not accompanied by hostile actions. Even an implied threat — such as gesturing toward a weapon — falls under the Coercion skill.
  • Your character questions or interrogates a prisoner.
  • Your character uses physical or psychological torture.

Diese Kompetenz sollte nicht genutzen werden, wenn…

  • Your character issues orders backed by the threat of their authority (such as threatening troops with courts-martial if they don’t follow your character into battle). In cases like this, Leadership would be a better skill for your character to use.
  • Your character tries to drive a hard bargain with someone. As long as both sides are still getting something out of the deal, Negotiation should be the skill to use.
  • Your character interacts with someone who is already terrified of or completely cowed by your character. In these cases, any further threats would be superfluous.

Karrieren mit dieser Kompetenz

wiki/einschuechterung.1580067655.txt.gz · Zuletzt geändert: 2020/01/26 20:40 von paedu