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Scouts are outlanders and wanderers, more at home among the forbidding wilds than in winding city streets. Because Scouts are skilled hunters and trackers, many governments employ them in the vanguard of their armies. The Leonx Riders of the Latari and the outland rangers of Daqan, for instance, spearhead legions deep into enemy territory. In contrast, inquisitors and bounty hunters seek out the solitary life of the Scout, traveling alone or with small groups as they complete their missions away from the direct control of their lords. Regardless of their role, Scouts are every bit as skilled at stalking Human prey as they are at hunting animals.
Scouts take to adventuring naturally, their comfort in the wilds and their skills with blades and bows make them well suited to anything Terrinoth or the realms beyond can throw at them. All races can claim Scouts among their ranks; the Latari Deepwood Rangers move as shadows among the trees, the Scouts of the Onoit Gnomes are able to cross the frozen wilds of Isheim swifter than a rider on horseback, and the Scouts of the Mistwatch protect their Human settlements from roaming undead. Scouts are warriors of the wilds, and the vastness of the world is their battlefield.