Dice'n'Drama

Eine West Marches-Kampagne in Valondria.

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wiki:karrieren:magier

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Magier

Mennara is a world shaped by magic. Natural-born sorcerers can tap into the arcane energies of the Verto Magica, while others may be inadvertently launched on a path of magic after discovering a powerful artifact or lost relic. Each land has its own magical traditions, from the court wizardry of Terrinoth to the colleges of sorcery in Al-Kalim. Despite their differences in culture and training, all spellcasters have an understanding of mysteries beyond the ken of other mortals that allows them to dispatch their enemies or manipulate the world around them by sorcerous means.

The reasons why Mages go adventuring are as varied as the disciplines of magic they practice. The Runemasters of Greyhaven might seek out the sundered shards of the Orb of the Sky, while Elven storm sorceresses defend their forest homelands by hunting down ancient artifacts and Greyhaven-trained battlemages support the Citadel’s armies. Those who bargain with dark powers — including the reviled hexers, necromancers, and warlocks rumored to exchange secrets in Nerekhall — furtively travel the lands in their selfish pursuits or in service to their master’s bidding. Wizards have not only the potential to incinerate monsters with balls of fire, but are also students of knowledge; most Mages are well-read scholars of the world’s secret lore.

Karriere-Skills

Start-Ausrüstung

  • Magier-Stecken oder Zauberstab
  • Dolch oder Schleuder
  • Schwerer Robe oder 1 Ausdauer-Elixier
  • 1d100 Silber-Münzen

Karrieren

wiki/karrieren/magier.1580659511.txt.gz · Zuletzt geändert: 2020/02/02 17:05 von paedu