Dies ist eine alte Version des Dokuments!
| Stärke | Agilität | Intelligenz | Gerissenheit | Wille | Charisma |
|---|---|---|---|---|---|
| 3 | 2 | 2 | 2 | 2 | 1 |
| Wunden-Limit | 12 + Stärke |
|---|---|
| Erschöpfungs-Limit | 8 + Wille |
| Start-Erfahrung | 100 XP |
The Orcs who hunt the Broken Plains are among the most powerful, ferocious beings in the world. They live the hard, lean life of nomads, following the great herds of elk, boars, and moose from one side of the Broken Plains to the other, forging a society that is equally influenced by their spirit-based magic, brutal war axes, and fearsome throwing spears.
| Start Fähigkeit | Broken Plains Orks starten mit Rang 1 in Einschüchterung. |
|---|---|
| Kampfrausch | Bei einem Nahkampf-Angriff können Broken Plains Orks einen um +2 Schaden zu verursachen. |
Though Orcs are generally as intellectually and socially capable as any other being in Mennara, their immense size and incredible strength gives them some highly unusual advantages. While there is no inherent need for them to make a living using those assets, most find it too tempting a lure to resist. As such, Stone-Dweller Orcs often find themselves living lives of adventure as mercenaries, soldiers, constables, or crooks
| Start Fähigkeit | Steinzeit Orks starten mit Rang 1 in Gelassenheit. |
|---|---|
| Hitzkopf | Wenn ein Steinzeit Ork mehr als die Hälfte seiner Erschöpfung erhalten hat, kriegt er zu allen Sozialen Fähigkeiten-Checks, sowie +1 Schaden pro Nahkampf-Angriff. |
The mysterious Orcs of the Sunderlands eschew both nomadic and city life, instead living in small, secretive villages. This has the effect of helping to preserve Orc culture and heritage and to advance their race in step with the rest of the world. Within these villages, which dot the great deserts of Al-Kalim, the Sunderlands Orcs study magic and medicine with equal diligence. Such are their skills at potion making that the alchemical contents within their signature black glass flasks are renowned throughout Mennara.
| Start Fähigkeit | Sunderland Orks starten mit Rang 1 in Alchemie. |
|---|---|
| Hartnäckigkeit | Nachdem ein Sunderland Ork erfolgreich einen Treffer im Kampf verursacht hat, fügt er bis zum Ende der Begegnung zu Angriffen gegen dieses Ziel. |